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saligraphy
I am a visual artist

SaL @saligraphy

Age 33, Male

Life

Canada

Joined on 1/7/11

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saligraphy's News

Posted by saligraphy - November 15th, 2012


It has been a long time since I have posted anything on this site.

Since my last post I have been educating myself to develop 3D games and learned basic programming.

I have been making a test game in Blender (see image) and looking into Unity more, I downloaded GameSalad but I am not a big fan of that program.

Thanks to everyone who have been commenting and rating the games I have up now. I will be adding more so I hope you stay tuned!

Wii U comes out in 4 days :D

-Sal

Update (November 2012)


Posted by saligraphy - April 23rd, 2012


As I have stated in my previous posts, I am working on rebuilding my older games to Flash and uploading them here for your enjoyment. My next project was a game I started to work on but then stopped because it was just too big in scope to finish. The game was called Koopa Kart Adventure, I started working on it back in 2009 and only made 2 levels for it. The game was inspired by Banjo-Kazooie/Super Mario 64 and it followed a Koopa Troopa adventuring around in a go kart to collect golden feathers. Every world was designed to have a racetrack embedded in it for the boss battle at the very end. The mission was to go adventure around a level, talk to people and set off scripted events and cutscenes, the structure was very similar to Banjo-Kazooie's levels.. Unfortunately the game was too big to convert down to flash, even after cutting out a lot of stuff it was still too big. I was originally going to call it Koopa Kart Adventure: Breegull island (because breegull island was the second level) and just include the second level but even that was too big and it only had 3 gold feathers and a boss battle. The final file size I managed to get it down to was 14MBs, the limit on newgrounds is 10. I might work on it again sometimes but right now I don't want to castrate my hard work. I can't take out the cutscenes since the storyline was pretty hilarious. I may just release the game as it is but as direct download, but until then I have to put that project aside, I am upset but oh well :(

The next game I am working on is a game I made entirely while in class back in college. It is pretty fun, hopefully you guys will dig it when it goes up. Its only 2MB's thankfully.
Thanks for reading!

Failed attempt...


Posted by saligraphy - February 26th, 2011


Well it has been a while since I went on Newgrounds. I have been busy finishing up my last half-semester, now that Its all over and done with I have some time to relax.

I sincerely appreciate the feedback I have received for my game Blob Adventure. I am glad not many people ripped it apart for the graphics, I did it all on MS paint when I was 12 lol

Also, my newest game Tycos Extreme Adventure has done better than I expected. It managed to be my highest rated game and most likely the strangest. Thank you to everyone who played it, I am glad you liked it for what it was. The original game has a bug in it where you could not get past level 4, I went back and fixed that as well as fixed many other things.

One of my old games that I am "re-working" on now is a little platformer called Waddle Dee Day. It's a small windowed game, its resolution is only 520x340 so things are very tight. Now of course it's a game using characters from the Kirby series (no yarn) so it has a lot of Kirby sounds. For the games music I held my old computer microphone I had at the time up to my old Game Boy Color and recorded music from the game Kirby Tilt and tumble. I was around 12 at the time so the game shows it. You could even hear me push the button on the game boy to start the music; I was quite the amateur back in the day lol.

Right now I am looking for someone who can possible draw me a picture of Waddle Dee for the title screen. The picture would have to be 520x340 and he would need to be off to one side so I can put the title in. If anyone could help me please let me know or if you already have a picture of Waddle Dee I could use please message me, I could just rescale it.

I also have some good news I hope to share in a later blog regarding where I stand with my game development career that I have going on. But until then I will be trying to find myself a job

-Sal your Pal

Where have I been?


Posted by saligraphy - January 9th, 2011


Thank you to everyone who played my first flash game Sonic on Yoshi's Island
With all the feedback I got about the game I managed to go back and fix what I can to make sure it plays better.

Like I have stated in the games summary, I made the original game when I was 12, and the directors cut when I was 14. I was very inexperienced with the program I was using back then. The game and all of its script is pretty much f***ed from a design standpoint. Instead of just one sonic in the game there's a different sonic for each level, same with all of the objects in each level as well as all of the individual attributes/properties that go along with everything. So it is very hard to go back and fix little things, it can end up being a time vampire.

I appreciate people who played it, its not the best Sonic game on newgrounds but it's a fast and simple platformer if you can overlook its shortcomings.

The original version of the game was the first side-scrolling game I ever made (where the camera follows the character on screen), before I used to make games with just static frames. I did not do a good job with the graphics, I just put random objects all over the place, a lot of people back then made fun of that but I didn't care, I made a damn game! Back then it was a big deal because it blew everyone's mind and everyone though I was some kind of boy genius haha.
A lot of my friends and little cousins played the game, the game eventually spawned a sequel, Sonic Chao Chaos, which had better graphics, better music and sound, and better level design as well as a storyline, I hope to upload this game soon, but after I fix it up a bit.

I designed the directors cut version of the game when I was in grade 9. I can recall many morning working on the game, I had to get up at 6 and get to school by 8 so I had a lot of time too mess around on my old computer before getting to school.
I was originally going to just remake the original game with better graphics and physics but I decided to go above and beyond. I built new levels as well as added special mushrooms.
Said muchrooms changed Sonics behavior causing him to be giant, tiny, run backwards, roll up in a ball, or even regress to what he was in the original Sonic on Yoshi's Island. I really let my creativity and originality go crazy with that game, and I enjoyed making it. I decided to add both versions, because if I just added the original it would have no doubt have been blamed the second it went up :P

It was nice to finally re-release this old project of mine, thank you to everyone who played it and those who gave feedback, good or bad, I still respected the fact that you clicked the play button.

Thanks to ArcDusky for the kind support and for playing the beta on my old NG account as well as beta testing, I really appreciate it.
Thanks to biglou2128 for playing the game both times it went up and for the constructive criticism which helped me notice things that I should have in the beginning.
Thanks to stevenhunt123 for saying "This has to be the best game you made in my opinion" that was a pretty sweet haha.
And finally thank you SlayerBlade128 for helping me fix the collision problems.
I also want to give a special thanks and shout out too two users on the site that favourited the game:
AShadeOfGray and thecocobandicootfull.
Thank you, I appreciate the support! I am very glad you enjoyed the game

And lastly thank you to everyone who played the game and rated it and to those who enjoyed the game dispite all of its shortcomings. I hope you play my next projects!

I am currently working on my next game for re-release Blob Adventure (made in 2003).
A game that is based off of the very first games I made which starred an orange blob (names Blob) and his brother bob. It uses static frame gameplay and all of the graphics were created by me using MSpaint, down to every tree and rock used in the game. The look might turn people off but I hope not! haha

Anyways, thanks NewGrounds, I only have put 1 game up and already I'm lovin the response. Thank you, I hope many of you look forward to what I upload next!

Cheers, Sal your Pal

Back to Yoshi's Island


Posted by saligraphy - January 7th, 2011


Hey newgrounds
I feel like I should have been here 5 years ago, I guess I have been procrastinating.

So this is my first post, I wanted to talk about myself a bit.
My name is Sal, people call me "Sal your Pal".

I started making games when I was 12 years old using The Game Factory. Due too the limitations of that program I couldn't export anything in flash, only .exe and .gam. I started making games for my little cousins and then eventually it became a passion. My first side scrolling game was Sonic on Yoshis island (which should be up soon, check my profile). My friends and family loved my games and played them a lot.

I had an old account (niny322) but I decided to start a new one because I wanted to start on a new leaf (and because I didn't like the name)

Now that Games Factory 2 can export on flash I hope to re-release many of my old projects to the masses, finally.

I am 20 years old and graduating college from a 3 year program in television broadcasting. I have been told (and have a feeling) that video games is my calling so after I graduate I hope too take some classes in game design, programming, or even flash.

I hope my work is well received by the community, I am very happy to finally be able too upload my projects so I hope you stay tuned =]

Thanks for reading! Feel free to leave a comment.